Types of digital tools and activities

Digital youth work is an emerging term to describe the area of youth work that uses digital media and new technology to enhance outcome focussed youth development. Digital youth work has the same goals as youth work in general, and using digital media and technology in youth work should always support these goals. Digital youth work takes many forms and varies depending on the organisation, the infrastructure, funding and resources available to youth workers at the time. Digital media and technology can be either a tool, an activity or a content in youth work.

Let`s see some types of digital tools and activities!

DIGITAL MEDIA

Digital media has had a significantly broad and complex impact on society and culture. Combined with the Internet and personal computing, digital media has caused disruptive innovation in publishing, journalism, public relations, entertainment, education, commerce and politics. Digital media has also posed new challenges to copyright and intellectual property laws, fostering an open content movement in which content creators voluntarily give up some or all of their legal rights to their work. Digital media can be created, viewed, distributed, modified and preserved on digital electronics devices. Example of digital media tools are:

  • animation
  • digital storytelling
  • music production
  • graphic design
  • photography

SOCIAL AND ONLINE

Social media refers to websites and applications that are designed to allow people to share content quickly, efficiently, and in real-time. Users usually access social media services via web-based technologies on desktops and laptops, or download services that offer social media functionality to their mobile devices (e.g., smartphones and tablets). As users engage with these electronic services, they create highly interactive platforms through which individuals, communities, and organizations can share, co-create, discuss, participate and modify user-generated content or self-curated content posted online. Some example are:

  • social networking
  • youth information
  • web safety and privacy
  • online gaming
  • campaigning
  • research
  • microblogs

3D and Virtual Reality 

Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power. Some example are:

  • 3D graphics
  • 3D printing
  • 3D games design
  • 3D holograms
  • virtual reality